Our Quest

Saving Throw aims to boost teens’ mental health in a small and unorthodox way - through the use of TTRPGs to encourage creativity, storytelling, confidence and friendship. We plan to donate necessary materials to schools, libraries and other public spaces to create a welcome gaming environment.

Quest One

Seeking the help of generous donors, game producers and TTRPG companies to bring these experiences to the people who need them.

Quest Two

Improving teenage creativity, confidence and mental health through the use of TTRPGs.

Quest Three

Teaching and promoting TTRPGs through online seminars, game sessions, and meetings to introduce and impassion young adults, and help teachers and other adults introduce the game to teens.

Teens aren’t the only ones who need help.

We understand that it isn’t just teenagers who suffer from mental issues like isolation, social anxiety or depression. Adults and younger kids do as well. While teenagers are our priority, we also want others to enjoy the same connections. Aside from schools, we will also plan to offer this opportunity to libraries, colleges, community centers and other public gathering spaces.